There’s a certain point in the main story where he’s going to go missing it’s inevitable, and it stems from the brief sections where you can operate with more than one companion.Īt various points in the game, you can exceed the one companion limit in Fallout 4 for short periods of time when someone is enlisted as a temporary companion, or you are in fact following them for a change. Unfortunately, everybody’s going to have lost Dogmeat at some point in a Fallout 4 play-through (unless of course you’re a heartless monster and didn’t take him with you as a companion when you first met). Lost Dogmeat – How it’s definitely going to happen He’s small and fast, doesn’t get involved in working on your settlements (Paladin Danse tending crops in his Power Armour is hilarious) and doesn’t chatter away inanely to himself when you get within fifty yards, so he’s altogether more difficult to pin down this is what to do when you’ve lost Dogmeat in Fallout 4. One companion is harder to find than others, though. If you’ve lost Dogmeat (or someone else) and can’t find them at the place you think you sent them to, is it possible you made an error? Perhaps clicked on one of the adjacent settlements in the list by mistake? If you check your other settlements and that’s still no good, then you might find them back at the first place you met them hopefully they’re memorable enough that you know where that is. A list of all your available settlements will pop up, and the dismissed companion with dutifully trudge off to the iconic Red Rocket gas station or the burgeoning community of Sanctuary Hills… or whichever other wasteland hovel you felt inclined to subject them to, if they weren’t one of your favourites. Usually, when you’re swapping one companion for another, you get the option of where to send them to for safe keeping. You can do this by clicking on the NPC with the console open - after doing so, its reference ID will appear in brackets above.Have you lost Dogmeat, or have other companions gone AWOL in Fallout 4? Here’s some quick pointers on finding them.įallout 4 only allows you one companion at a time, except in a few special cases – more on that later – so when swapping travelling buddies, you’re going to find yourself regularly sending someone away. You'll first need to find out the reference ID of the NPC you want to teleport to. Teleporting your character to an NPC is done with the same command as above (the MoveTo command) - we just swap the arguments around. Let's say the reference ID of the NPC you want to teleport to your character is ff0030b2 - you would prefix the moveto command with that reference ID, followed by a dot, like so:Īll you'd have to do to teleport an NPC with a difference reference ID to your character is change "ff0030b2" to your desired NPC's reference ID. The reference ID of an NPC is the bit of text that pops up in brackets when you select it as a target. If the NPC isn't in your view (meaining you can't click it), you'll need to know the reference ID of the NPC. To teleport an NPC to your character that is on your screen, all you need to do is click the NPC to select it as a target (whilst the console is open) and then execute the following command:
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